Showing Tag: "ai" (Show all posts)

GOAP - Goal Oriented Action Planning

Posted by nick jarvis on Sunday, May 31, 2015, In : Updates! :D 
In order to create a more realistic and dynamic form of artificial intelligence, A State Machine that only affects the entities really is not going to cut it. After doing some research, a method I came across called "Goal Oriented Action Planning," or "GOAP" for short, is a way to create broad goals for the artificial intelligence to complete, as well as pre-defined actions that the AI can use to complete it's goal, and it will logically choose what action is best. For example, if the civiliz...
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Posted by Nick J. on Monday, May 18, 2015, In : New Version 
Today we have decided to work on this project once again. After a week of not being very productive after submitting the project for NLC (Sector Shm'up), we were trying to decide what to work on, and decided to come back to this project.

This update is just what was added today:
  1. Lumberjacks and Farmers do their job
  2. Lumberjacks and Farmers start in the center now
  3. Updated pathfinding (they attempt to avoid water)
  4. removed a lot of unnecessary files so the file size is much much smaller
  5. The game works...

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First Post, Game playable

Posted by Jarvis on Sunday, March 2, 2014, In : New Version 
A cool game we've been working on. The goal is to get a small group of villagers to grow and colonize a world. Right now the villagers aren't exactly working, but the engine is.
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