Showing category "New Version" (Show all posts)


Posted by Nick J. on Monday, May 18, 2015, In : New Version 
Today we have decided to work on this project once again. After a week of not being very productive after submitting the project for NLC (Sector Shm'up), we were trying to decide what to work on, and decided to come back to this project.

This update is just what was added today:
  1. Lumberjacks and Farmers do their job
  2. Lumberjacks and Farmers start in the center now
  3. Updated pathfinding (they attempt to avoid water)
  4. removed a lot of unnecessary files so the file size is much much smaller
  5. The game works...

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VillagerSim 1.1.0 and Important info

Posted by Nick J on Thursday, June 5, 2014, In : New Version 
Random World Generation Added!
  • New Voronoi map generation engine (alpha)
  • Every time the game is loaded a new map is created
  • Still a work in progress
  • Contrast a little low, so snow is kind of rare (under inspection)

Source code will as of now only be updated on Github.
  • The code is now here
If anything is wrong or not working please send an email at the contact us page

Continue reading ...

VillagerSim 1.0.5 released!

Posted by Jarvis on Wednesday, March 5, 2014, In : New Version 
Version 1.0.5 is released! look at all the neat stuff!

  - Animation
  - Lumberjacks
  - Builders
  - Baby trees
  - Better Farmers

  - The entities are still limited to top 15x15 tiles of the map ( except for builders )
  - No path algorithms ( yet! )
  - buildings cost no wood ( just balancing the costs a bit more )

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First Post, Game playable

Posted by Jarvis on Sunday, March 2, 2014, In : New Version 
A cool game we've been working on. The goal is to get a small group of villagers to grow and colonize a world. Right now the villagers aren't exactly working, but the engine is.
Continue reading ...
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