Browsing Archive: July, 2014

Real Quick, this is cool!

Posted by Jarvis on Sunday, July 6, 2014,
Just added a quick noise function to change the color of each tile other than water to between +0.05 and -0.05 what it normally is. I think this simple act made a pretty cool and substantial result, considering it was 1 line of code.



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Shadows, shadows, shadows. Oh my!

Posted by Jarvis on Sunday, July 6, 2014, In : testing 
So due to other commitments I haven't had much time to work on this project. This evening I decided that I at least needed to get basic shadows working. Shortly after finishing writing my post last time, I changed from a blocky-rendering technique to one where it just takes one pixel for each height from the height value and then connects and colors those accordingly. This mostly gets rid of the weird glitch that I was having before, but sometimes I will still see things flashing, I'll figure...
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